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Army of two the devil's cartel xbox 360
Army of two the devil's cartel xbox 360










army of two the devil

You’ll do that again and again, in a variety of bland, lifeless locations: in churches, in hotels, in junkyards, and haciendas that somehow manage to always feel the same. You’ll still rescue hostages, escort VIPs, man turrets both on the ground and in the air, make last stands in open spaces, and flank turrets. There’s no ‘aggro’ meter or morality moments this time around only the fundamentals remain. You can progress just as easily by simply looking out for yourself.Įven when playing that way, Devil’s Cartel is disappointingly simplified and less varied compared to previous entries.

army of two the devil

For the most part, it doesn’t feel like a co-op experience at all. Sure, the riot shield puts in an appearance and flanking is sometimes the most expedient course of action, but these moments are infrequent. This is baffling, since interaction between the two player characters seems less central to the experience than ever before. Unlike the previous two Army of Two games, Devil's Cartel has no competitive multiplayer, which EA justified by claiming they wanted to create a “very intense co-op campaign”. New guns and gear unlock, but the arsenal is small and lacks real personality. You’re awarded points for different types of kills and performing co-op actions, but even as your ranking increases there's very little real impact on gameplay. It didn't take long for the seven-hour campaign to devolve into one relentless slog, irritatingly punctuated by frequent score updates that add little to the overall experience. The best thing about these insipid environments is that you get to destroy them, which looks unexpectedly good. There’s no bustle to these city streets – they’re eerily unpopulated, except for wave after unending wave of cookie-cutter enemies.

#Army of two the devil's cartel xbox 360 full

Even locales teeming with Day of the Dead decorations and boxes stuffed full of exploding fireworks feels flat. A variety of locations are toured – from war-torn luxury hotels to candlelit graveyards, crowded inner-city slums, and rusty scrapyards – but they all feel drab and lifeless. But Mexico never feels like an authentic place. The story is equally insipid, following the un-dynamic duo to Mexico on a mission to rescue a political hostage from a drug cartel's private army. Alpha and Bravo are simply morons, and bland ones at that. "Bullet cancer", seriously? There’s a very fine line between being knowingly stupid – see Bulletstorm – and just being an idiot.

army of two the devil

Comedic asides still punctuate firefights, but they’re frequently misjudged and poorly delivered. Alpha and Bravo have none of the bickering camaraderie that defined their predecessors. The change in focus may be essential to the story – and I don’t want to tread into spoiler territory – but I will say that fans of the previous games will likely feel aggrieved by the direction it takes. The mostly enjoyable duo has been pushed into supporting roles, letting new recruits Alpha and Bravo step into the spotlight – only to promptly waste it. But in The Devil’s Cartel those irreverent asides have gone, and to a large extent, so have Salem and Rios.












Army of two the devil's cartel xbox 360